1/7/2024 0 Comments Orokin derelict void![]() Why don't we put 11 of them in the Void and 12 mods in the Orokin Derelict? There are 23 Corrupted mods and all of them have equal chance to drop. Void Traces can be acquired by opening and completing the Treasure Rooms' time trial - they really need to have a purpose other than just having crates and Syndicate medal/Ayatan statue occasionaly.Īlso, since the Orokin Derelict shares the tileset design and structure (not counting the infestation and the consequences of it), why doesn't the Void have the Orokin Vaults as well? Void Traces' quantity could be around 10-25 (praise the RNGesus) with a drop chance somewhat equal to a drop chance of Ayatan Cyan Stars.ĭrop source: Crates, Lockers (do you even explore?), elite Eximus enemies such as Ancients, Nullifiers or Bombards.Īlternate source (which would also fit for Ducats w/o selling the prime parts, wouldn't be that great but it would still have more than one way to get them): Really, what's the damage of adding the Traces in the Void? With Star Chart 3.0 the Void became an abandoned place: people got tired of the Void Defense long time before SC3.0, since it has just one tileset w/o anything unique or different, and grinding for something behind the Rotation C, something that has 5% is surely helped a lot. While it's a pure offtopic, but making it open would actually decrease the heat (if there is still one) and popularize the mode much more: no need to sit in recruiting chat, arguing about frames you need or something, get the frame and gear and just play the game.Īm I the only one who thinks it doesn't make any sense that the only source of getting the Void Traces is the Fissure mission? Pretty sure I'm not. Lacks the Orokin Vaults' presence just like the Normal mode. Works just like any other Fissure on Star Chart. Normal Mission - everybody can join it whenever they want, but the mode lacks the Orokin Vaults' presence.įissure mode - nothing needs to be explained. UPD: Turns out, it would encourage the griefers to ruin the other players' fun.Ī) remains locked behind the mission node key and the Dragon Keys,ī) players should craft each type of the key and when the mission is started the squad will receive one of the possible debuffs. I mean, for a 100% success you still need a pre-made team, but why not still keep it Public, too. Orokin Vault - everybody can join the mission as long as they have the key crafted. OD will always be open, you can play the Fissure missions there and maybe even Alerts if there will be any, but in order to do the Vault missions you have to craft a key that reveals the location of the vault and when it's crafted it gives you an additional mission mode. Also, while nothing comes to my mind but «get rid of the key system» (what to do with the Nav coods people have or the keys they already crafted) there's possibly still a way to keep both: the Orokin Derelict keys and an open region. ![]() The greatest thing about Orokin Derelict could be the vaulted prime gear, but as good as it sounds, it most likely won't happen. The region literally feels abandoned and forgotten, it's locked behind the keys, there are no alerts for OD and the Fissure can't occur there, too. ![]() ![]() This one was a big «why didn't you do this to OD, too» question after Star Chart 3.0 when the Void got rid of the key-system. The Kuva belongs to Kuva Siphon and Kuva Fortress. The Orokin Vaults belong to Orokin Derelict and Void The Void post-SC3.0, the Orokin Derelict now when Prime parts aren't dropping there, the Lua - all these regions, despite how beautiful they are, are either boring or has no purpose once you got all the Drift Mods, Argon, Bullet Dance, Octavia parts, Samples etc. Seeing over and over again how people argue about Kuva that needs to be put in Kuva Fortress actually made me remember it's not just Kuva and the Kuva Fortress that have issues. ![]()
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